Can Charm and Ride the Wind move units between non-adjacent battlefields?
Can I Charm an enemy unit from one battlefield to another without Ganking? Can Ride the Wind move a friendly unit between non-adjacent battlefields?

Move an enemy unit.
Artist: Kudos Productions
Card Set: Origins
Can I Charm an enemy unit from one battlefield to another without Ganking? Can Ride the Wind move a friendly unit between non-adjacent battlefields?
Opposition charmed my unit into their base to start a showdown. Is that allowed? Follow-up: if I reveal hidden Teemo, Strategist and deal lethal damage to an attacking 3-Might unit, can the attacker still trade toward my 3-Might unit?
Player A's Vex is defending on Arenas. Player B attempts to Charm Vex to base, then responds to their own Charm by playing Rengar to Arenas. What happens from there?
Neither player can move a unit stunned by Vex, correct? The opponent cannot Charm or Moonfall it? What if I Aurora a unit while Vex is present, my turn ends, and the opponent Charms it — is it still stunned with the move restriction gone?
If I move a unit with Charm, can I activate Blast Cone to stun it at the same time, or only after Charm resolves?